Biography

Rita Kuo is Instructor in the Department of Computer Science and Engineering, New Mexico Institute of Mining and Technology (New Mexico Tech). Her research interests include e-learning, computerized adaptive testing, computerized item generation, cognitive theory, intelligent agent, mobile learning, and game-based learning.

Rita Kuo received her B.S. and M.S. degrees in information and computer engineering and her Ph. D degree in electronic engineering from Chung-Yuan Christian University, Chung Li, Taiwan, in 2000, 2002, and 2007, respectively. She was an assistant research fellow (2011 ~ 2015) in the academic and industrial research centre of Knowledge Square, Inc. and an assistant professor (2007 ~ 2011) associated with the department of digital design, Mingdao University, Taiwan.

She is the associate editor of Technology for Education and Learning since 2014. She has been the track coordinator of ICALT 2018 (the 18th International Conference on Advanced Learning Technologies) Track 7: Technology-Enhanced Science, Technology, Engineering and Math Education (TeSTEM) and sub-conference chair of Joyful Learning and Society (JL&S) in GCCCE 2018 (the 22nd Global Chinese Conference on Computers in Education).

She has also been the publication chair of the 4th International Conference on E-Learning and Games (Edutainment 2009) and 1st International Symposium on Smart Learning Environment (SLE 2012), and the editorial advisory board of the Handbook of Research on Learning Culture and Language via ICTs: Methods for Enhanced Instruction. Moreover, she has been reviewers for many journals, e.g., Springer's Transactions on Edutainment, Computers in Human Behavior (SSCI), International Review of Research in Open and Distance Learning (SSCI), Journal of Internet Technology (SCI), and International Journal of Distance Education Technologies (EI).


Research Interests

  1. Game-based Learning
  2. Ubiquitous Learning
  3. Mobile Learning
  4. e-Learning/Distance Learning
  5. Knowledge Architecture
  6. Automatic Item Generation
  7. Problem-Based Learning
  8. Computational Intelligence
  9. Artificial Intelligence

Teachings


Recent Professional Activities

Chair/co-chair

Editorial Board

Program Committee

Reviewers


Publications in Five Years

Books/Editorial Publications

  1. Ming-Xiang Fan, Rita Kuo, Maiga Chang, and Jia-Sheng Heh. (2014). Story-based Virtual Experiments Environment. Smart Learning Environments. Berlin: Springer, 175-198.

Journals

  1. Miao-Han Chang, Maiga Chang, Rita Kuo, Fathi Essalmi, Vivekanandan S. Kumar, Hsu-Yang Kung. (2018). GRACE: An Online Reading and Annotation Recommendation Platform. Educational Communications and Technology, 5(1), 59-64.
  2. Nico Ponder, Hugo Rivera, Eugene Garcia, Rita Kuo, Jun Zheng. (2017). Assessing the usability and efficiency of a smartphone-based class attendance tracking system. Journal of Computing Sciences in Colleges, 33(2), 20-27.
  3. Peayton Chen, Rita Kuo, Maiga Chang, and Jia-Sheng Heh. (2017). The Effectiveness of Using In-Game Cards as Reward. Research and Practice in Technology Enhanced Learning, 12, Article #15. (Open Access)

Conferences

  1. Zhong-Xiu Lu, Xue Luo, Maiga Chang, Rita Kuo, Kuo-Chen Li. (2018). Role Playing Game Quest Design in Multiplayer Educational Game. In the Proceedings of 22nd Global Chinese Conference on Computers in Education (GCCCE 2018), Guangzhou, China, May 25-29, 2018, 680-688. (Best Technical Design Paper Award)
  2. Ebenezer Aggrey, Maiga Chang, Rita Kuo, and Xiaokun Zhang. (2018). Higher Cognitive Items Generation Algorithms. In the Proceedings of International Conference on Smart Learning Environments, Beijing, China, March 18-20, 2018, 51-60. (Springer)
  3. Miao-Han Chang, Maiga Chang, Rita Kuo, Fathi Essalmi, Vive Kumar, and Hsu-Yang Kung. (2018). Annotation Recommendation for Online Reading Activities. In the Proceedings of International Conference on Smart Learning Environments, Beijing, China, March 18-20, 2018, 135-140. (Springer)
  4. Rita Kuo, Maiga Chang, and Cheng-Li Chen. (2018). In-game Card as Educational Reward (ICER) Moodle Plug-ins: A Pilot Study. In the Proceedings of the International Conference on Technology in Education, Hong Kong, January 9-11, 2018, 5-16.(Springer)(Excellent Paper Award)
  5. Cheng-Li Chen, Yiyang Zhao, Anni Luo, Maiga Chang, Dongming Qian, Rita Kuo, Hung-Yi Chang. (2017). Educational Reward Moodle Plug-In. 21st Global Chinese Conference on Computers in Education (GCCCE 2017), Beijing, China, June 3-6, 2017, 211-218.
  6. Miao-Han Chang, Rita Kuo, Fathi Essalmi, Maiga Chang, Vive Kumar, and Hsu-Yang Kung. (2017). Usability Evaluation Plan for Online Annotation and Student Clustering System: V A Tunisian University Case. In the Proceedings of the 19th International Conference on Human-Computer Interaction, Vancouver, Canada, July 9-14, 2017. (accepted)
  7. Peayton Chen, Maiga Chang, Rita Kuo, and Jia-Sheng Heh. (2016). Trading Card Game. In the Proceedings of the 24th International Conference on Computers in Education, Mumbai, India, November 28-December 2, 2016.
  8. Ebenezer Aggrey, Rita Kuo, Maiga Chang, and Kinshuk. (2016). Online Test System to Reduce Teachers' Workload for Item and Test Preparation. In Proceedings of 3rd International Conference on Smart Learning Environments, Tunis, Tunisia, September 28-30, 2016, 213-217. (Springer)
  9. Boshi Li, Rita Kuo, Maiga Chang, and Kristin Garn. (2015). Reward Points Calculation based on Sequential Pattern Analysis in an Educational Mobile App. In the Proceedings of 21st International Conference on Distributed Multimedia Systems (DMS 2015), Vancouver, Canada. August 31-September 2, 2015, 186-190.
  10. Miao-Han Chang, Rita Kuo, Maiga Chang, Kinshuk, and Hsu-Yang Kung. (2015). Online Annotation System and Student Clustering Platform. In the Proceedings of the 8th International Conference on Ubi-Media Computing (UMedia 2015), Colombo, Sri Lanka, August 24-26, 2015, 202-207.
  11. Maiga Chang, Rita Kuo, and Eric Zhi-Feng Liu. (2014). Revised Computer Game Attitude Scale. In the Proceedings of International Conference on Computers in Education (ICCE 2014), Nara, Japan, November 30-December 4, 2014. (published)
  12. Ming-Xiang Fan, Maiga Chang, Rita Kuo, and Jia-Sheng Heh. (2014). Students' Science Process Skills Diagnosis. In the Proceedings of International Conference on Smart Learning Environments (ICSLE 2014), Hong-Kong, July 24-25, 2014, 307-310. (Springer Lecture Notes in Educational Technology)