Biography

Rita Kuo is a visiting assistant professor in the Department of Computer Science and Engineering, New Mexico Institute of Mining and Technology (New Mexico Tech). Her research interests include e-learning, computerized adaptive testing, computerized item generation, cognitive theory, intelligent agent, mobile learning, and game-based learning.

Rita Kuo received her B.S. and M.S. degrees in the Information and Computer Engineering and her Ph. D degree in the Electronic Engineering from Chung-Yuan Christian University, Chung Li, Taiwan, in 2000, 2002, and 2007, respectively. She was an assistant research fellow (2011 ~ 2015) in the academic and industrial research centre of Knowledge Square, Inc. and an assistant professor (2007 ~ 2011) associated with the department of digital design, Mingdao University, Taiwan.

She is Vice Chair in EDI (Equity, Diversity & Inclusion) & Event in IEEE Technical Committee on Learning Technology (TCLT) (June 2021 - July 2023). She has been the Chair of Educational Gamification and Game-based Learning Special Interest Group in Asia-Pacific Society for Computers in Education (APSCE) (2020 - 2021). She has also been the track coordinator of Track 7: Technology-Enhanced Science, Technology, Engineering and Math Education (TeSTEM) in ICALTs (International Conference on Advanced Learning Technologies) since 2018.

She is the Executive Editor of IEEE Bulletin of Technical Committee on Learning Technology (E-SCI) and the Associate Editor of International Journal of Distance Education Technologies (E-SCI) . She has also been the publication chair of the 4th International Conference on E-Learning and Games (Edutainment 2009) and 1st International Symposium on Smart Learning Environment (SLE 2012), and the editoral board of the Editorial Board, Educational Technology & Society (ETS) (SSCI). Moreover, she has been reviewers for many journals, e.g., IEEE Transactions on Learning Technology, Springer's Journal of Computer in Education, Computers in Human Behavior (SSCI), International Review of Research in Open and Distance Learning (SSCI), and Journal of Internet Technology (SCI).


Research Interests

  1. Game-based Learning
  2. Ubiquitous Learning
  3. Mobile Learning
  4. e-Learning/Distance Learning
  5. Knowledge Architecture
  6. Automatic Item Generation
  7. Problem-Based Learning
  8. Computational Intelligence
  9. Artificial Intelligence

Teachings


Recent Professional Activities

Chair/co-chair

Editorial Board

Program Committee

Reviewers


Publications in Five Years

Books/Editorial Publications

  1. Rita Kuo, Maiga Chang, Zhong-Xiu Lu, and Cheng-Li Chen. (2019). Student and teacher's perceptions toward the in-game card as educational reward (ICER) Moodle plug-in. In P. Díaz, A. Ioannou, K. K., Bhagat, J. M., Spector (Eds.), Learning in a Digital World - Perspective on Interactive Technologies for Formal and Informal Education (275-289), Smart Computing and Intelligence Springer.

Journals

  1. Rita Kuo, Michelle Banawan, Jaelyn Domingo, Elvira Popescu, & Ramyaa Ramyaa (2021). Report from Women in Engineering Panel at IEEE ICALT 2021. Bulletin of the Technical Committee on Learning Technology, 21(3), 4-6. (ESCI)
  2. Rita Kuo, Cheng-Li Chen, Zhong-Xiu Lu, Maiga Chang, & Hung-Yi Chang. (2019). Educational Reward Information Communication API (ERIC API): A Preliminary Study Result. Revista Produção E Desenvolvimento, 5.
  3. Miao-Han Chang, Maiga Chang, Rita Kuo, Fathi Essalmi, Vivekanandan S. Kumar, Hsu-Yang Kung. (2018). GRACE: An Online Reading and Annotation Recommendation Platform. Educational Communications and Technology, 5(1), 59-64.
  4. Miao-Han Chang, Maiga Chang, Rita Kuo, Fathi Essalmi, Vivekanandan S. Kumar, Hsu-Yang Kung. (2018). GRACE: An Online Reading and Annotation Recommendation Platform. Educational Communications and Technology, 5(1), 59-64.

Conferences

  1. Daniel Aranda, Alden Towler, Ramyaa Ramyaa, and Rita Kuo (2021). The Usability of Using Educational Game for Teaching Foundational Concept in Propositional Logic. In: In the Proceedings of the 21th IEEE International Conference on Advanced Learning Technology, (ICALT 2021), Virtual, July 12-15, 2021, 236-237. (IEEE)
  2. Rita Kuo, Ted Krahn, and Maiga Chang (2021). Behaviour Analytics - A Moodle Plug-in to Visualize Students' Learning Patterns. The 17th International Conference on Intelligent Tutoring Systems (ITS 2021), Hybrid, Athens, Greece, June 7-11, 2021, 232-238.
  3. Rita Kuo, Amy Knowles, Lorie M. Liebrock (2020). Designing Games to Enhance Cybersecurity Awareness. In the Proceeding of the 24th Global Chinese Conference on Computers in Education (GCCCE 2020), Lanzhou, China, September 12-16, 2020, 758-761.
  4. Alden Towler, Daniel Aranda, Ramyaa Ramyaa, Rita Kuo (2020). Using Educational Game for Engaging Students in Learning Foundational Concepts of Propositional Logic. In the Proceedings of the 20th IEEE International Conference on Advanced Learning Technology (ICALT 2020), Tartu, Estonia, July 6-9, 2020, 208-209 (IEEE).
  5. Zhong-Xiu Lu, Maiga Chang, Rita Kuo, and Vivekanandan Kumar. (2019). Incorporating Farming Feature into MEGA World for Improving Learning Motivation. In the Proceedings of 27th International Conference on Computers in Education, Kenting, Taiwan, December 2-6, 2019, 591-598.
  6. Miao-Han Chang, Rita Kuo, Fathi Essalmi, Maiga Chang, Vive Kumar, and Hsu-Yang Kung. (2019). A Pilot Usability Evaluation for GRACE: An Online Annotation and Student Clustering Platform. In the Proceedings of the 27th International Conference on Computers in Education. Taiwan: Asia-Pacific Society for Computers in Education, Kenting, Taiwan, December 2-6, 2019. (in-press).
  7. Cheng-Li Chen, Maiga Chang, Hung-Yi Chang, Chun-Hung Lin, Kuo-Chen Li, Rita Kuo, and Hongxue Wang. (2019). The Effectiveness of Giving Students In-game Cards as Rewards. In the Proceedings of the 2nd International Cognitive Cities Conference (IC3 2019), Kyoto, Japan, September 3 to 6, 2019. (Springer) (in-press)
  8. Zhong-Xiu Lu, Xue Luo, Maiga Chang, Rita Kuo, Kuo-Chen Li. (2018). Role Playing Game Quest Design in Multiplayer Educational Game. In the Proceedings of 22nd Global Chinese Conference on Computers in Education (GCCCE 2018), Guangzhou, China, May 25-29, 2018, 680-688. (Best Technical Design Paper Award)
  9. Ebenezer Aggrey, Maiga Chang, Rita Kuo, and Xiaokun Zhang. (2018). Higher Cognitive Items Generation Algorithms. In the Proceedings of International Conference on Smart Learning Environments, Beijing, China, March 18-20, 2018, 51-60. (Springer)
  10. Miao-Han Chang, Maiga Chang, Rita Kuo, Fathi Essalmi, Vive Kumar, and Hsu-Yang Kung. (2018). Annotation Recommendation for Online Reading Activities. In the Proceedings of International Conference on Smart Learning Environments, Beijing, China, March 18-20, 2018, 135-140. (Springer)
  11. Rita Kuo, Maiga Chang, and Cheng-Li Chen. (2018). In-game Card as Educational Reward (ICER) Moodle Plug-ins: A Pilot Study. In the Proceedings of the International Conference on Technology in Education, Hong Kong, January 9-11, 2018, 5-16.(Springer)(Excellent Paper Award)