Vocational Experience

  1. Instructor, Department of Computer Science and Engineering, New Mexico Tech, USA. (2015.08-)
  2. Assistant Research Fellow, Academic and Industrial Research Centre, Knowledge Square, Inc., Taiwan. (2011.08-2015.07)
  3. Assistant Professor, Dept. of Digital Design, Mingdao University, Taiwan (2007.09-2011.07)
  4. Lecturer, Dept. of International Trade, Chung-Yuan Christian University, Taiwan (2004.08-2007.07)
  5. Lecturer, Dept. of Special Education, Chung-Yuan Christian University, Taiwan (2004.08-2008.01)
  6. Lecturer, Dept. of Center for Continuing Education, Chung-Yuan Christian University, Taiwan(2002.07-2005.12)
  7. Lecturer, Dept. of Lifelong Education, Yuan-Ze University, Taiwan (2003.07-2004.09)

Education

  1. Ph.D, Electronic Engineering, Chung-Yuan Christian Univ. (2007.07)
  2. Master, Information and Computer Engineering, Chung-Yuan Christian Univ. (2002.06)

Research Interests

  1. Game-based Learning
  2. Ubiquitous Learning
  3. Mobile Learning
  4. e-Learning/Distance Learning
  5. Knowledge Architecture
  6. Automatic Item Generation
  7. Problem-Based Learning
  8. Computational Intelligence
  9. Artificial Intelligence

Projects

  1. Co-Principle Investigator, Research Website Design Best Practices. New Mexico Department of Transportation. 2019. (Task Order Number NM17ADM-01-003) (PI: Dr. Claudia Wilson)
  2. Principle Investigator, Game-Based Educational Rewards as Mobile App. Collaborative Research Experiences for Undergraduates (CREU). Computing Research Association. 2018-2019. (Co-PI: Dr. Jun Zheng)
  3. Co-Principle Investigator, Smartphone-based College Class Attendance Tracking and Its Usability. Collaborative Research Experiences for Undergraduates (CREU). Computing Research Association. 2016-2017. (PI: Dr. Jun Zheng)
  4. Principal Investigator, Developing Short-Answer Item Generation System for Diagnosing Cognitive Levels by Using Cognitive Linguistics and Graph Theory, National Science Council, Taiwan, 2010-2011 (99-2511-S-451-005-)
  5. Principal Investigator, Developing Automatic Item Generation System for Diagnosing Higher Cognitive Levels by Using Data Mining and Cognitive Linguistics Techniques, National Science Council, Taiwan, 2009-2010 (98-2511-S-451-003-)

Current Professional Activities

Chair/co-chair

Editorial Board

Program Committee

Chapter Reviewers

Reviewers

External Reviewers

Publications

Books/Editorial Publications

  1. Rita Kuo, Maiga Chang, Zhong-Xiu Lu, and Cheng-Li Chen. (2019). Student and teacher's perceptions toward the in-game card as educational reward (ICER) Moodle plug-in. In P. Díaz, A. Ioannou, K. K., Bhagat, J. M., Spector (Eds.), Learning in a Digital World - Perspective on Interactive Technologies for Formal and Informal Education (275-289), Smart Computing and Intelligence Springer.
  2. Ming-Xiang Fan, Rita Kuo, Maiga Chang, and Jia-Sheng Heh. (2014). Story-based Virtual Experiments Environment. Smart Learning Environments. Berlin: Springer, 175-198.
  3. Bolanle A. Olaniran, Hansel E. Burley, Maiga Chang, Rita Kuo, and Mary Frances Agnello. (2009). Socio-Technical Challenges of Semantic Web: A Culturally Exclusive Proposition? Handbook of Research on Social Dimensions of Semantic Technologies and Web Services, Edited by Maria Manuela Cunha, Eva F. Oliveira, Antonio J. Tavares, & Luis G. 379-391. Ferreira. Hershey, PA: Information Science Reference.
  4. Wei-Peng Lien, Rita Kuo, and Maiga Chang (2009). Using Blended Learning to Teach Foreign Brides Chinese. Learning Culture and Language through ICTs: Methods for Enhanced Instruction. Edited by Maiga Chang and Chen-Wo Kuo. 119-136. Hershey, PA: Information Science Reference.
  5. Maiga Chang, Rita Kuo, Kinshuk, Gwo-Dong Chen, and Michitaka Hirose. (2009). Proceedings of the 4th International Conference on E-Learning and Games, (Edutainment 2009), Banff, AB, Canada, Aug. 9-11, 2009. Springer Lecture Notes in Computer Science, 5670.

Journals

  1. Miao-Han Chang, Maiga Chang, Rita Kuo, Fathi Essalmi, Vivekanandan S. Kumar, Hsu-Yang Kung. (2018). GRACE: An Online Reading and Annotation Recommendation Platform. Educational Communications and Technology, 5(1), 59-64.
  2. Nico Ponder, Hugo Rivera, Eugene Garcia, Rita Kuo, Jun Zheng. (2017). Assessing the usability and efficiency of a smartphone-based class attendance tracking system. Journal of Computing Sciences in Colleges, 33(2), 20-27.
  3. Peayton Chen, Rita Kuo, Maiga Chang, and Jia-Sheng Heh. (2017). The Effectiveness of Using In-Game Cards as Reward. Research and Practice in Technology Enhanced Learning, 12, Article #15. (Open Access)
  4. Rita Kuo, Maiga Chang, Chun-Wei Lyu, and Jia-Sheng Heh. (2013). A Pilot Study of the Situated Game for Autistic Children Learning Activities of Daily Living. Research and Practice in Technology Enhanced Learning, 8(2), 291-315.
  5. Maiga Chang, Rita Kuo, Keith Ying, Andrew F. Chiarella, Jia-Sheng Heh, and Kinshuk. (2013). Clustering Annotations of a Digital Text with Bio-inspired Approaches. Journal of Hybrid Technology, 1(1), 1-10.
  6. Rita Kuo, Chang-Kai Hsu, Maiga Chang, and Jia-Sheng Heh. (2011). A Personalized Webpage Reconstructor based on Concept Lattice and Association Rules. Journal of Internet Technology, 12(6), 1015-1024. (SCI-E, impact factor 0.448)
  7. Peayton Chen, Rita Kuo, Maiga Chang, and Jia-Sheng Heh. (2009). Designing a Trading Card Game as Educational Reward System to Improve Students' Learning Motivations. Transactions on Edutainment, III, 116-128. Berlin: Springer-Verlag. (EI)
  8. Rita Kuo and Maiga Chang. (2009). Elementary Level Botanical Item Generation. IEEE Learning Technology Newsletter, 11(3), 7-9.
  9. Rita Kuo, Athena Hsieh, Maiga Chang, and Jia-Sheng Heh. (2007). Sending the Most Appropriate Feedbacks to Students. WSEAS Transactions on Information Science and Applications (ISSN:1790-0832) , 4(3), 584-591. (EI)
  10. Rita Kuo, Wei-Peng Lien, Maiga Chang, and Jia-Sheng Heh. (2004). Analyzing Problem's Difficulty based on Neural Networks and Knowledge Map. International Journal of Educational Technology & Society (ISSN:1176-3647), 7(2), 124-132. (SSCI, impact factor 0.267 in 2005)
  11. 林家聖, 馬南超, 郭立平, 賀嘉生 (2001), 智慧型代理人於虛擬實驗環境下所提供的互動推理機制.資訊與教育, 86, 2001年12月, 9-15

Conferences

  1. Miao-Han Chang, Rita Kuo, Fathi Essalmi, Maiga Chang, Vive Kumar, and Hsu-Yang Kung. (2019). A Pilot Usability Evaluation for GRACE: An Online Annotation and Student Clustering Platform. In the Proceedings of the 27th International Conference on Computers in Education. Taiwan: Asia-Pacific Society for Computers in Education, Kenting, Taiwan, December 2-6, 2019. (in-press).
  2. Cheng-Li Chen, Maiga Chang, Hung-Yi Chang, Chun-Hung Lin, Kuo-Chen Li, Rita Kuo, and Hongxue Wang. (2019). The Effectiveness of Giving Students In-game Cards as Rewards. In the Proceedings of the 2nd International Cognitive Cities Conference (IC3 2019), Kyoto, Japan, September 3 to 6, 2019. (Springer) (in-press)
  3. Zhong-Xiu Lu, Xue Luo, Maiga Chang, Rita Kuo, Kuo-Chen Li. (2018). Role Playing Game Quest Design in Multiplayer Educational Game. In the Proceedings of 22nd Global Chinese Conference on Computers in Education (GCCCE 2018), Guangzhou, China, May 25-29, 2018, 680-688. (Best Technical Design Paper Award)
  4. Ebenezer Aggrey, Maiga Chang, Rita Kuo, and Xiaokun Zhang. (2018). Higher Cognitive Items Generation Algorithms. In the Proceedings of International Conference on Smart Learning Environments, Beijing, China, March 18-20, 2018, 51-60. (Springer)
  5. Miao-Han Chang, Maiga Chang, Rita Kuo, Fathi Essalmi, Vive Kumar, and Hsu-Yang Kung. (2018). Annotation Recommendation for Online Reading Activities. In the Proceedings of International Conference on Smart Learning Environments, Beijing, China, March 18-20, 2018, 135-140. (Springer)
  6. Rita Kuo, Maiga Chang, and Cheng-Li Chen. (2018). In-game Card as Educational Reward (ICER) Moodle Plug-ins: A Pilot Study. In the Proceedings of the International Conference on Technology in Education, Hong Kong, January 9-11, 2018, 5-16.(Springer)(Excellent Paper Award)
  7. Cheng-Li Chen, Yiyang Zhao, Anni Luo, Maiga Chang, Dongming Qian, Rita Kuo, Hung-Yi Chang. (2017). Educational Reward Moodle Plug-In. 21st Global Chinese Conference on Computers in Education (GCCCE 2017), Beijing, China, June 3-6, 2017, 211-218.
  8. Miao-Han Chang, Rita Kuo, Fathi Essalmi, Maiga Chang, Vive Kumar, and Hsu-Yang Kung. (2017). Usability Evaluation Plan for Online Annotation and Student Clustering System: V A Tunisian University Case. In the Proceedings of the 19th International Conference on Human-Computer Interaction, Vancouver, Canada, July 9-14, 2017. (accepted)
  9. Peayton Chen, Maiga Chang, Rita Kuo, and Jia-Sheng Heh. (2016). Trading Card Game. In the Proceedings of the 24th International Conference on Computers in Education, Mumbai, India, November 28-December 2, 2016.
  10. Ebenezer Aggrey, Rita Kuo, Maiga Chang, and Kinshuk. (2016). Online Test System to Reduce Teachers' Workload for Item and Test Preparation. In Proceedings of 3rd International Conference on Smart Learning Environments, Tunis, Tunisia, September 28-30, 2016, 213-217. (Springer)
  11. Boshi Li, Rita Kuo, Maiga Chang, and Kristin Garn. (2015). Reward Points Calculation based on Sequential Pattern Analysis in an Educational Mobile App. In the Proceedings of 21st International Conference on Distributed Multimedia Systems (DMS 2015), Vancouver, Canada. August 31-September 2, 2015, 186-190.
  12. Miao-Han Chang, Rita Kuo, Maiga Chang, Kinshuk, and Hsu-Yang Kung. (2015). Online Annotation System and Student Clustering Platform. In the Proceedings of the 8th International Conference on Ubi-Media Computing (UMedia 2015), Colombo, Sri Lanka, August 24-26, 2015, 202-207.
  13. Maiga Chang, Rita Kuo, and Eric Zhi-Feng Liu. (2014). Revised Computer Game Attitude Scale. In the Proceedings of International Conference on Computers in Education (ICCE 2014), Nara, Japan, November 30-December 4, 2014. (published)
  14. Ming-Xiang Fan, Maiga Chang, Rita Kuo, and Jia-Sheng Heh. (2014). Students' Science Process Skills Diagnosis. In the Proceedings of International Conference on Smart Learning Environments (ICSLE 2014), Hong-Kong, July 24-25, 2014, 307-310. (Springer Lecture Notes in Educational Technology)
  15. Maiga Chang, Rita Kuo, Chun-Wei Lyu, Jia-Sheng Heh (2012). A Situated Game for Autistic Children Learning Activities of Daily Living. In the Proceedings of the IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, (DIGITEL 2012), Takamatsu, Japan, March 27-30, 2012, 217-220. (IEEE)
  16. Rita Kuo, Keith Ying, Maiga Chang, and Jia-Sheng Heh. (2011). Design Electronic Botany Worksheet Generation based on Bloom’s Taxonomy for Mobile Learning. In the Proceedings of the 11th IEEE International Conference on Advanced Learning Technology, (ICALT 2011), Athens, GA, USA, July 6-8, 2011, 192-194. (IEEE)
  17. Rita Kuo, Maiga Chang, Kinshuk, and Eric Zhi-Feng Liu. (2010). Applying Multiplayer Online Game in Actionscript Programming Courses for Students Doing Self-Assessment. In the Proceedings of Workshop on New Paradigms in Learning: Robotics, Playful Learning, and Digital Arts, in the 18th International Conference on Computers in Education, (ICCE 2010), Putrajaya, Malaysia, November 29-December 3, 2010, 351-355.
  18. Ming-Xiang Fan, Maiga Chang, Rita Kuo, and Jia-Sheng Heh. (2010). Using Graph Edit Distance to Diagnose Student's Science Process Skill in Physics. In the Proceedings of the 5th International Conference on E-Learning and Games, (Edutainment 2010), Changchun, China, August 16-18, 2010, 307-316.
  19. Ming-Xiang Fan, Rita Kuo, Maiga Chang, and Jia-Sheng Heh. (2010). Using Story-based Virtual Experiment to Help Students Building Their Science Process Skills. In the Proceedings of the AACE 22th World Conference on Educational Multimedia, Hypermedia & Telecommunications, (ED-MEDIA 2010), Toronto, Canada, June 29-July 2, 2010, 3350-3355.
  20. Rita Kuo and Maiga Chang (2010). Using Intelligent Agent to Design a Pedagogical Process for Mobile Learning Environment. Conference on Commerce and Management 2010, (CCAM 2010), Tainan, Taiwan, May 12-14, 2010, 105-110.
  21. Peayton Chen, Rita Kuo, Maiga Chang, and Jia-Sheng Heh. (2009). Designing a Trading Card Game as Educational Reward System to Improve Students' Learning Motivations. In the Proceedings of the 4th International Conference on E-Learning and Games, (Edutainment 2009), Banff, AB, Canada, August 9-11, 2009. Springer Lecture Notes in Computer Science, 5670, 175. (SCI, EI)
  22. Chieh-Lun Liu, Rita Kuo, Maiga Chang, and Jia-Sheng Heh. (2008). Generating Interest-based Learning Paths based on Information Theory. In the Proceedings of the AACE 20th World Conference on Educational Multimedia, Hypermedia & Telecommunications, (ED-MEDIA 2008), Vienna, Austria, June 30-July 4, 2008, 4235-4242.
  23. Shih-Bin Chen, Rita Kuo, Maiga Chang, Tzu-Chien Liu, and Jia-Sheng Heh. (2008). Developing True/False Test Sheet Generating System with Diagnosing Basic Cognitive Ability. In the Proceedings of the AACE 20th World Conference on Educational Multimedia, Hypermedia & Telecommunications, (ED-MEDIA 2008), Vienna, Austria, June 30-July 4, 2008, 5740-5748.
  24. Rita Kuo, Min-Chang Wu, Alex Chang, Maiga Chang, and Jia-Sheng Heh. (2007). Delivering Context-aware Learning Guidance in the Mobile Learning Environment based on Information Theory. In the Proceedings of the 7th IEEE International Conference on Advanced Learning Technologies (ICALT 2007), Niigata, Japan, July 18-20, 2007, 362-366 (IEEE)
  25. Rita Kuo, Maiga Chang, Jia-Sheng Heh, and An-Hao Huang. (2007). Generating Location-awareness Items in Mobile Learning Environment. In the Proceedings of the 8th International Conference on Information Technology Based Higher Education & Training (ITHET 2007), Kumamoto, Japan, July 10-13, 2007, 232-236.
  26. Athena Hsieh, Rita Kuo, Maiga Chang, and Jihn-Chang Jehng, and Jia-Sheng Heh. (2006). Evaluating Feedback Efficiency in Learning Notification Express Delivery Service. In the Proceedings of the 5th WSEAS International Conference on E-ACTIVITIES (E-Learning, E-Communities, E-Commerce, E-Management, E-Marketing, E-Governance, Tele-Working), (E-ACTIVITIES 2006), Venice, Italy, November 20-22, 2006, 153-158. (ISTP, EI)
    http://www.wseas.us/e-library/conferences/2006venice/papers/539-349.pdf
  27. Athena Hsieh, Rita Kuo, Chang-Kai Hsu, Maiga Chang, and Jia-Sheng Heh. (2006). Making Static Online Teaching Materials Be Flexible to Learners by Reconstructing Its Hypermedia Structures Automatically. In the Proceedings of the 7th IEEE International Conference on Information Technology Based Higher Education & Training (ITHET 2006), Sydney, Australia, July 10-13, 2006, 272-279. (IEEE)
  28. Tzu-Husan Wu, Rita Kuo, Maiga Chang, and Jia-Sheng Heh. (2006). Developing a Learning Notification Express Delivery Service for Students based on Petri-Net. In the Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, Kerkrade, The Netherlands, July 05-07, 2006, 425-426. (IEEE)
  29. Ming-Yuan Hsu, Kuan-Ting Chen, Rita Kuo, Maiga Chang, and Jia-Sheng Heh. (2006). Conversation-Model Analysis of Discussion in Problem-Based Learning based on Speech Act Theory. In the Proceedings of the AACE 18th World Conference on Educational Multimedia, Hypermedia & Telecommunications, (ED-MEDIA 2006), Orlando, FL, USA, June 26-30, 2006, 2706-2713.
  30. Hisao-Han Wang, Tzu-Hsuan Wu, Rita Kuo, and Jia-Sheng Heh (2005). EM-Learning Platform: a Mobile Learning Environment Integrating e-Learning System. In the Proceedings of the AACE 20th World Conference on Educational Multimedia, Hypermedia & Telecommunications, (ED-Media 2005), Montreal, Canada, June 27-July 2, 2005, 1437-1443
  31. Chien-Chih Huang, Rita Kuo, Maiga Chang, and Jia-Sheng Heh. (2004). Fundamental Analysis of Emotion Model for Designing Virtual Learning Companions. In the Proceedings of the 4th IEEE International Conference on Advanced Learning Technologies, (ICALT 2004), Joensuu, Finland, August 30 - September 01, 2004, 326-330. (IEEE)
  32. Rita Kuo, Pei-Ming Tien, Maiga Chang, and Jia-Sheng Heh. (2004). Strategies for Generating Items based on the Difficulty Analsysis of Problems. In the Proceedings of the International Conference on Education and Information Systems: Technologies and Applications, (EISTA 2004), Orlando, Florida, USA, July 21-25, 2004, 19-24.
  33. 陳冠廷, 陳嫻壎, 郭立平, 賀嘉生 (2003). 利用知識處理單元建構之解題練習輔助器. 第十九屆全國科學教育研討會, 師範大學, December 19-20, 2003 (accepted)
  34. Rita Kuo, Wei-Peng Lien, Maiga Chang, and Jia-Sheng Heh. (2003). Difficulty Analysis in Basic Problem based on Four Steps of Problem Solving Strategies by Knowledge Map. In the Proceedings of the 3rd IEEE International Conference on Advanced Learning Technologies, (ICALT 2003), Athens, Greece, July 09-11, 2003, 386-387. (IEEE) (Best Paper)
  35. Rita Kuo, Ming-Wei Chen, Maiga Chang, and Kun-Yuan Yang. (2003). Internet Virtual Classroom - An Implementation of the Instructional Model of the PBIALS based on the PBL Theory. In the Proceedings of the IEEE International Conference on Advanced Learning Technologies, (ICALT 2003), Athens, Greece, July 09-11, 2003, 441. (IEEE)
  36. Rita Kuo, Maiga Chang, and Jia-Sheng Heh. (2003). To Develop an Item Generating System with Analyzing the Problem Model in the Inter-Correlated Knowledge. In the Proceedings of the AACE World Conference on Educational Multimedia, Hypermedia & Telecommunications, (ED-Media 2003), Hawaii, USA, June 23-28, 2003, 1150-1153.
  37. I-Tzu Lin, Rita Kuo, Maiga Chang, and Jia-Sheng Heh. (2003). Internet Virtual Community - A Platform for Learning Online. In the Proceedings of the Web Instruction System & Content Standardization, (WISCS 2003), Kaohsiung, Taiwan, April 18, 2003, 159-164.
  38. Maiga Chang, Chang-Kai Hsu, Rita Kuo, and Jia-Sheng Heh. (2002). Implementing a Problem Solving System for Physics based on Knowledge Map and Four Steps Problem Solving Strategies. In the Proceedings of the 2nd IEEE International Conference on Advanced Learning Technologies, (ICALT 2002), Kazan, Russia, September 9-12, 2002, 150-154. (IEEE)
  39. Rita Kuo, Maiga Chang, Da-Xian Dong, Kun-Yuan Yang, and Jia-Sheng Heh. (2002). Applying Knowledge Map to Intelligent Agents in Problem Solving Systems. In the Proceedings of the AACE World Conference on Educational Multimedia, Hypermedia & Telecommunications, (ED-Media 2002), Denver, Colorado, USA, June 24-29, 2002, 1053-1054.
  40. Kun-Fa Cheng, Rita Kuo, Kun-Yuan Yang, and Jia-Sheng Heh (2001). Intelligent Agent Construction for Problem Solving with Knowledge Schemas. In the Proceedings of the 17th Workshop on Science Education, Kaohsiung, Taiwan, December 7-8, 2001, No.B11
  41. 陳惠茹, 李明釗, 郭立平, 鄭晉昌, 賀嘉生 (2001). 運用虛擬社群與知識管理建立遠距教學環境. 政大知識管理與教育革新發展研討會, Taipei, Taiwan, October 5, 2001, pp.2-1 to 2-16
  42. Rita Kuo, Maiga Chang, and Jia-Sheng Heh. (2001). Applying Interactive Mechanism to Virtual Experiment Environment on WWW with Experiment Action Language. In the Proceedings of the 1st IEEE International Conference on Advanced Learning Technologies, (ICALT 2001), Madison, Wisconsin, USA, August 6-8, 2001, 289-290. (IEEE)
  43. Maiga Chang, Rita Kuo, and Jia-Sheng Heh. (2001). Applying Navigation Mechanism to Virtual Experiment Environment on WWW with XML-style Teaching Materials. In the Proceedings of the AACE World Conference on Educational Multimedia, Hypermedia & Telecommunications, (ED-Media 2001), Tampere, Finland, June 25-30, 2001, 257-262.
  44. Li-Ping Kuo, Da-Xian Dong, Chang-Kai Hsu, and Jia-Sheng Heh (2000). Design an Enhanced Virtual Experiment Environment Using Science Process Skills on WWW. In the Proceedings of the AACE World Conference on Educational Multimedia, Hypermedia & Telecommunications, (ED-Media 2000), Montreal, Canada, June 25- July 1, 2000, 1785
  45. Li-Ping Kuo, Chi-Wei Hung, Maiga Chang, and Jia-Sheng Heh. (1999). An Intelligent Assistant Agent in a Cooperative Distance Learning Environment. In the Proceedings of the Global Chinese Conference on Computers in Education 1999, (GCCCE 1999), Macau, June 7-9, 1999, 484-490.