Vocational Experience
- Visiting Assistant Professor, Department of Computer Scicence and Engineering, New Mexico Tech, USA. (2021.08-)
- Instructor, Department of Computer Science and Engineering,
New Mexico Tech, USA. (2015.08-2021.07)
- Assistant Research Fellow, Academic and Industrial Research
Centre, Knowledge Square, Inc., Taiwan. (2011.08-2015.07)
- Assistant Professor, Dept. of Digital Design, Mingdao
University, Taiwan (2007.09-2011.07)
- Lecturer, Dept. of International Trade, Chung-Yuan
Christian University, Taiwan (2004.08-2007.07)
- Lecturer, Dept. of Special Education, Chung-Yuan Christian
University, Taiwan (2004.08-2008.01)
- Lecturer, Dept. of Center for Continuing Education,
Chung-Yuan Christian University, Taiwan(2002.07-2005.12)
- Lecturer, Dept. of Lifelong Education, Yuan-Ze University,
Taiwan (2003.07-2004.09)
Education
- Ph.D, Electronic Engineering, Chung-Yuan Christian Univ.
(2007.07)
- Master, Information and Computer Engineering, Chung-Yuan
Christian Univ. (2002.06)
Research Interests
- Game-based Learning
- Ubiquitous Learning
- Mobile Learning
- e-Learning/Distance Learning
- Knowledge Architecture
- Automatic Item Generation
- Problem-Based Learning
- Computational Intelligence
- Artificial Intelligence
Projects
- Co-Principal Investigator, WiCS@nmt Pipeline from Undergraduate to
Graduate Research Workshop for Young Women in Computer Science. Google
explore CSR. 2020. (PI: Ms. Amy Knowles, Co-PI: Dr. Lorie Liebrock, Dr.
Ramyaa Ramyaa)
- Co-Principle Investigator, Research Website Design Best Practices.
New Mexico Department of Transportation. 2019. (Task Order Number
NM17ADM-01-003) (PI: Dr. Claudia Wilson)
- Principle Investigator, Game-Based Educational Rewards as Mobile
App. Collaborative Research Experiences for Undergraduates (CREU).
Computing Research Association. 2018-2019. (Co-PI: Dr. Jun Zheng)
- Co-Principle Investigator, Smartphone-based College Class
Attendance Tracking and Its Usability. Collaborative Research
Experiences for Undergraduates (CREU). Computing Research Association.
2016-2017. (PI: Dr. Jun Zheng)
- Principal Investigator, Developing Short-Answer Item
Generation System for Diagnosing Cognitive Levels by Using Cognitive
Linguistics and Graph Theory, National Science Council, Taiwan,
2010-2011 (99-2511-S-451-005-)
- Principal Investigator, Developing Automatic Item
Generation System for Diagnosing Higher Cognitive Levels by Using Data
Mining and Cognitive Linguistics Techniques, National Science Council,
Taiwan, 2009-2010 (98-2511-S-451-003-)
Current Professional Activities
Chair/co-chair
- Vice Chair in EDI (Equity, Diversity & Inclusion) &
Event, IEEE Technical Committee on Learning Technology (TCLT), June
2021-July 2023.
- Finance Chair, ICALT 2021, Online, July 12-15, 2021.
- Track Chair, ICALT 2021 Track 7: Technology-Enhanced Science,
Technology, Engineering and Math Education (TeSTEM), Online, July
12-15, 2021.
- Chair, Educational Gamification and Game‐based Learning special
interest group (SIG), Asia-Pacific Society for Computers in Education
(APSCE), 2020-2021.
- Track Chair, ICALT 2020 Track 7: Technology-Enhanced Science,
Technology, Engineering and Math Education (TeSTEM), Tartu, Estonia,
July 6-9, 2020.
- Co-Chair, GCCCE 2020 English Paper Track, Lanzhou, China, June 4-8, 2020.
- Track Chair, ICALT 2019 Track 7: Technology-Enhanced Science,
Technology, Engineering and Math Education (TeSTEM), Maceio, Brazil,
2019.
- Track Chair, ICALT 2018 Track 7: Technology-Enhanced Science,
Technology, Engineering and Math Education (TeSTEM), Mumbai, India,
2018.
- Chair, GCCCE 2018 sub-conference on Joyful Learning and
Society (JL&S), Guangzhou, China, 2018.
- Co-chair, GCCCE 2017 sub-conference on Joyful Learning and
Society (JL&S), Beijing, China, June 3-6, 2017.
- Co-Chair, ICCE 2014 sub-conference on Digital Game and
Digital Toy Enhanced Learning and Society (GTEL&S), Nara,
Japan, November 30 - December 4, 2014.
- Program Chair, International Workshop on Technology
Enhanced Learning and Living (TELL 2012), Edmonton, AB, Canada,
February 14-16, 2012.
- Publication Chair, 1st International Symposium on Smart
Learning Environment (SLE 2012), Edmonton, AB, Canada, Feburary 2-7,
2012.
- Conference Chair, Conference on Interaction Digital Media
(CIDM), Mingdao Univ., Chang-Hua, Taiwan, March, 2011.
- Publication Chair, 4th International Conference on
E-learning and Games (Edutainment 2009), Banff, AB, Canada, July, 2009.
Editorial Board
- Executive Editor, Bulletin of the Technical Committee on Learning
Technology, IEEE Technical Committee on Learning Technology. (2020-2022)
- Editorial Board, Educational Technology & Society (ETS) (SSCI). (2020-)
- Editorial Board Member, IIAI International Journal of Learning Technologies and Learning Environments. (2017-)
- Associate Editor, International Journal of Distance
Education Technologies, IGI Global. (2014-)
- Associate Editor, Technology for Education and Learning,
ACTA Press. (2012-)
- Guest Editor, International Review of Research in Open and
Distance Learning, Special Issue on Technology Enhanced Information
Retrieval for Online Learning. (2013)
- Guest Editor, International Journal of Distance Education
Technologies, Special Issue on Emotional Intelligence for Online
Learning. (2013)
- Editorial Advisory Board, Handbook of Research on Learning
Culture and Language via ICTs: Methods for Enhanced Instruction, IGI
Global. (2009)
Reviewers
- IEEE Transactions on Learning Technologies (2022-)
- Journal of Computer in Education (2019-)
- Smart Learning Environments (SMLE) (2016-)
- Knowledge Management & E-Learning (ESCI, Scopus) (2017)
- Smart Learning Environments (SMLE) (2016-2018)
- International Journal of Distance Education Technologies
(IJDET) (EI) (2013)
- International Review of Research in Open and Distance
Learning (IRRODL) (SSCI) (2012-2013)
- Special Issue on Toy Design Education, International
Journal of Arts and Technology (IJART) (2012)
- Special Issue on Agent Technology in Cyberspace, Journal of
Internet Technology (JIT) (2011)
- Special Issue on New Media and Joyful Learning,
International Journal of Online Pedagogy and Course Design (IJOPCD)
(2011)
- IEEE ICALT 2011, 11th IEEE International Conference on
Advanced Learning Technologies, Athens, Georgia, USA, July 6-8, 2011
- Computers in Human Behavior (SSCI) (2010-2012)
- Turkish Online Journal of Educational Technology (TOJET)
(SSCI) (2010)
- IEEE ICALT 2010, 10th IEEE International Conference on
Advanced Learning Technologies, Sousse, Tunisia, 07/05-07, 2010
- IEEE ICALT 2009, 9th IEEE International Conference on
Advanced Learning Technologies, Riga, Latvia, 07/14-18, 2009
- IEEE ICALT 2008, 8th IEEE International Conference on
Advanced Learning Technologies, Santander, Cantabria, Spain, 07/01-05,
2008
- Transactions on Edutainment (2008)
Program Committee
- ICALT 2022 Track 4: Digital Games and Intelligent Toys Based Education (DIGITEL), Bucharest, Romania, July 1-4, 2022
- International Workshop on Metaverse and Artificial Companions in Education and Society (MetaACES), Hong Kong, June, 2022.
- ICALT 2021 Track 4: Digital Games and Intelligent Toys Based Education (DIGITEL), Online, July 12-15, 2021
- IIAI 10th International Conference on Learning Technologies and
Learning Environments (IIAI-LTLE 2021), Online, July 11-16, 2021.
- ICALT 2020 Track 4: Digital Games and Intelligent Toys Based Education (DIGITEL), Tartu, Estonia, July 6-9, 2020
- ICALT 2020 Track 11: Artificial Intelligence and Smart Learning Environments (AISLE), Tartu, Estonia, July 6-9, 2020
- IIAI 9th International Conference on Learning Technologies and
Learning Environments (IIAI-LTLE 2020), Online, September 1-15, 2020.
- ICALT 2019 Track 4: Digital Games and Intelligent Toys Based Education (DIGITEL), Maceio, Brazil, July 15-18, 2019.
- ITS 2019, Jamaica, June 3-7, 2019.
- ACM SAC 2019 Web-based Technologies for Interactive Computing Education (WICE) Track, Limassol, Cyprus, April 8-12, 2019.
- ICSLE 2019, Denton, Texas, USA, March 18-20, 2019.
- ITS 2018 Doctoral Consortium. Montreal, Canada, June 11-15, 2018.
- ICSLE 2018. Beijing, China, March 18-20, 2018.
- ICCE 2017 Subconference of Digital Game and Digital Toy Enhanced
Learning and Society (GTEL&S), Christchurch, New Zealand, December
4-8, 2017.
- ICSLE 2017, The 4th International Conference on Smart Learning Environments, Beijing, China, October 23-25, 2017.
- IIAI 6th International Conference on Learning Technologies and
Learning Environments (IIAI-LTLE 2017), Shizuoka, Japan, July 9-13,
2017.
- ICALT 2017 Track 4 - Digital Game and Intelligent Toy Enhanced Learning, Timisoara, Romania, July 3-7, 2017.
- ICCE 2016 Workshop of Innovative Teaching and Training in
the Design of Digital Games, IIT Bombay, India, November 28 – December
2, 2016.
- ICSLE 2016, The 3rd International Conference on Smart
Learning Environments, Tunis, Tunisia, September 28-30, 2016.
- IEEE ICALT 2016 Sub-conference on Digital Game and
Intelligent Toy Enhanced Learning, Austin, Texas, USA, July 25-28, 2016.
- IIAI 5th International Conference on Learning Technologies
and Learning Environments (IIAI-LTLE 2016), Kumamoto, Japan, July
10-14, 2016.
- IEEE ICALT 2015 Sub-conference on Digital Game and
Intelligent Toy Enhanced Learning and Sub-conference on Recommender
Systems for Learning, Hualien Taiwan, July 6-9, 2015.
- GCCCE 2015 Sub-conference on Joyful Learning and Society,
Taipei, Taiwan, May 25-29, 2015.
- IIAI 2nd International Conference on Learning Technologies
and Learning Environments (IIAI-LTLE 2013), Matsue, Japan, August 31 -
September 4, 2013
- AACE ED-Media 2013, the 25th International Conference for
Educational Multimedia and Telecommunications, Victoria, BC, Canada,
June 24 - 28, 2013
- Workshop on Recommender Systems for Technology Enhanced
Learning, Saarbrücken, Germany, September 18 - 19, 2012
- AACE ED-Media 2012, the 24rd International Conference for
Educational Multimedia and Telecommunications, Denver, USA: June 26 -
29, 2012
- ICCE Conference on Game and Toy Enhanced Learning and
Society (GTEL&S), November 28 - December 2, 2011, Chiang Mai,
Thailand
- AACE ED-Media 2011, the 23nd International Conference for
Educational Multimedia and Telecommunications, Lisbon, Portugal: June
27 - July 1, 2011
- AACE ED-MEDIA 2010, the 22nd International Conference for
Educational Multimedia and Telecommunications, Toronto, Canada,
06/29-07/02, 2010
- IADIS ML 2010, IADIS (International Association for
Development of the Information Society) International Conference on
Mobile Learning, Porto, Portugal, 03/19-21, 2008
(http://www.mlearning-conf.org/2010/committees.asp)
- AACE ED-MEDIA 2009, the 21st International Conference for
Educational Multimedia and Telecommunications, Honolulu, Hawaii, USA,
06/22-06/26, 2009
- Workshop on Ubiquitous Learning Models for K-12, Higher
Education, and Adult Education, Taipei, Taiwan, 10/27-31, 2008.
(http://maiga.dnsalias.org/ICCE2008workshop/)
- IADIS ML 2008, IADIS (International Association for
Development of the Information Society) International Conference on
Mobile Learning, Algarve, Portugal, 04/11-13, 2008
(http://www.mlearning-conf.org/2008/committees.asp)
Chapter Reviewers
- Handbook of Research on Computer-Enhanced Language and
Culture Learning, Hershey, PA: Idea Group, Inc. (2009)
External Reviewers
- Master Essay, Krystal Turner (2020, Athabasca University, Alberta,
Canada): Software Defined Networking: Optimizing Deployed Military
Networks
- Master Essay, Ebenezer Aggrey (2016-, Athabasca University,
Alberta, Canada): Automatic Test Item Generation from Knowledge
Structure.
Talks
- Theme Speaker Moderator: Systematizing Game Learning Analytics for
Improving Serious Games Lifecycle (Speaker: Baltasar FERNÁNDEZ-MANJÓN),
The 29th International Conference on Computers in Education, Online,
November 25, 2021.
- Webinar Moderator: APSCE Webinar Series: Design and practice of
gamified online course from the knowledge structure embedding
perspectives (Speaker: Li Wang), August 20, 2021.
- Chair, “Panel – Women in Engineering”, 21st International
Conference on Advanced Learning Technologies, Online, July 13, 2021
(Panelists: Michelle Banawan, Jaelyn Domingo, Elvira Popescu, Ramyaa
Ramyaa)
- Webinar Moderator: APSCE Webinar Series VIII: Using Game Jam to
Influence Cybersecurity Education (Speakers: Dr. Lorie M. Liebrock and
Ms. Amy Knowles, https://youtu.be/uDEaj5BsmPQ)
- Panelist, “Panel – Women in Engineering”, 20th International
Conference on Advanced Learning Technologies, Tartu, Estonia, July 7,
2020 (Irene-Angelica Chounta, Abasi-amefon O. Affia, Michelle Banawan,
Rita Kuo, María Jesús Rodríguez-Triana, Elvira Popescu)
- Panelist, “Panel – Women in Engineering”, 19th International
Conference on Advanced Learning Technologies, Maceio, Brazil, July 17,
2019 (Crystiam Kelle Pereira e Silva, Diana Andone, Isabela Gasparini,
and Rita Kuo)
- Rita Kuo, “Games for Educational Purpose – MEGA World and Trading
Card Game”, 27th Annual CCSC Rocky Mountain Conference, Socorro, New
Mexico, USA, October 12, 2018.
Publications
Edited Books/Proceedings/Special Issues
- Kuo, R., & Chang, M. (2019). Guest Editorial: Guidelines and
Taxonomy for Educational Game and Gamification Design. Educational
Technology & Society, 22(3), 1-3. (SSCI)(Open Access)
- Maiga Chang, Rita Kuo, Kinshuk, Gwo-Dong Chen, and Michitaka
Hirose. (2009). Proceedings of the 4th International Conference on
E-Learning and Games, (Edutainment 2009), Banff, AB, Canada, Aug. 9-11,
2009. Springer Lecture Notes in Computer Science, 5670.
Books/Chapters
- Rita Kuo, Maiga Chang, Zhong-Xiu Lu, and Cheng-Li Chen. (2019).
Student and teacher's perceptions toward the in-game card as
educational reward (ICER) Moodle plug-in. In P. Díaz, A. Ioannou, K.
K., Bhagat, J. M., Spector (Eds.), Learning in a Digital World -
Perspective on Interactive Technologies for Formal and Informal
Education (275-289), Smart Computing and Intelligence Springer.
- Ming-Xiang Fan, Rita Kuo, Maiga Chang, and Jia-Sheng Heh.
(2014). Story-based Virtual Experiments Environment. Smart Learning
Environments. Berlin: Springer, 175-198.
- Bolanle A. Olaniran, Hansel E. Burley, Maiga Chang, Rita
Kuo, and Mary Frances Agnello. (2009). Socio-Technical Challenges of
Semantic Web: A Culturally Exclusive Proposition? Handbook of Research
on Social Dimensions of Semantic Technologies and Web Services, Edited
by Maria Manuela Cunha, Eva F. Oliveira, Antonio J. Tavares, &
Luis G. 379-391. Ferreira. Hershey, PA: Information Science Reference.
- Wei-Peng Lien, Rita Kuo, and Maiga Chang (2009). Using
Blended Learning to Teach Foreign Brides Chinese. Learning Culture and
Language through ICTs: Methods for Enhanced Instruction. Edited by
Maiga Chang and Chen-Wo Kuo. 119-136. Hershey, PA: Information Science
Reference.
Journals
- Rita Kuo, Michelle Banawan, Jaelyn Domingo, Elvira Popescu, &
Ramyaa Ramyaa (2021). Report from Women in Engineering Panel at IEEE
ICALT 2021. Bulletin of the Technical Committee on Learning Technology,
21(3), 4-6. (ESCI)
- Rita Kuo, Cheng-Li Chen, Zhong-Xiu Lu, Maiga Chang, & Hung-Yi
Chang. (2019). Educational Reward Information Communication API (ERIC
API): A Preliminary Study Result. Revista Produção E Desenvolvimento, 5.
- Miao-Han Chang, Maiga Chang, Rita Kuo, Fathi Essalmi, Vivekanandan
S. Kumar, Hsu-Yang Kung. (2018). GRACE: An Online Reading and
Annotation Recommendation Platform. Educational Communications and
Technology, 5(1), 59-64.
- Nico Ponder, Hugo Rivera, Eugene Garcia, Rita Kuo, Jun Zheng.
(2017). Assessing the usability and efficiency of a smartphone-based
class attendance tracking system. Journal of Computing Sciences in
Colleges, 33(2), 20-27.
- Peayton Chen, Rita Kuo, Maiga Chang, and Jia-Sheng Heh. (2017).
The Effectiveness of Using In-Game Cards as Reward. Research and
Practice in Technology Enhanced Learning, 12, Article #15. (Open Access)
- Rita Kuo, Maiga Chang, Chun-Wei Lyu, and Jia-Sheng Heh. (2013). A
Pilot Study of the Situated Game for Autistic Children Learning
Activities of Daily Living. Research and Practice in Technology
Enhanced Learning, 8(2), 291-315.
- Maiga Chang, Rita Kuo, Keith Ying, Andrew F. Chiarella,
Jia-Sheng Heh, and Kinshuk. (2013). Clustering Annotations of a Digital
Text with Bio-inspired Approaches. Journal of Hybrid Technology, 1(1),
1-10.
- Rita Kuo, Chang-Kai Hsu, Maiga Chang, and Jia-Sheng Heh.
(2011). A Personalized Webpage Reconstructor based on Concept Lattice
and Association Rules. Journal of Internet Technology, 12(6),
1015-1024. (SCI-E, impact factor 0.448)
- Peayton Chen, Rita Kuo, Maiga Chang, and Jia-Sheng Heh.
(2009). Designing a Trading Card Game as Educational Reward System to
Improve Students' Learning Motivations. Transactions on Edutainment,
III, 116-128. Berlin: Springer-Verlag. (EI)
- Rita Kuo and Maiga Chang. (2009). Elementary Level
Botanical Item Generation. IEEE Learning Technology Newsletter, 11(3),
7-9.
- Rita Kuo, Athena Hsieh, Maiga Chang, and Jia-Sheng Heh.
(2007). Sending the Most Appropriate Feedbacks to Students. WSEAS
Transactions on Information Science and Applications (ISSN:1790-0832) ,
4(3), 584-591. (EI)
- Rita Kuo, Wei-Peng Lien, Maiga Chang, and Jia-Sheng Heh.
(2004). Analyzing Problem's Difficulty based on Neural Networks and
Knowledge Map. International Journal of Educational Technology
& Society (ISSN:1176-3647), 7(2), 124-132. (SSCI, impact factor
0.267 in 2005)
- 林家聖, 馬南超, 郭立平, 賀嘉生 (2001), 智慧型代理人於虛擬實驗環境下所提供的互動推理機制.資訊與教育,
86, 2001年12月, 9-15
Conferences
- Daniel Aranda, Alden Towler, Ramyaa Ramyaa, and Rita Kuo (2021).
The Usability of Using Educational Game for Teaching Foundational
Concept in Propositional Logic. In: In the Proceedings of the 21th IEEE
International Conference on Advanced Learning Technology, (ICALT 2021),
Virtual, July 12-15, 2021, 236-237. (IEEE)
- Rita Kuo, Ted Krahn, and Maiga Chang (2021). Behaviour Analytics
- A Moodle Plug-in to Visualize Students' Learning Patterns. The 17th
International Conference on Intelligent Tutoring Systems (ITS 2021),
Hybrid, Athens, Greece, June 7-11, 2021, 232-238.
- Rita Kuo, Amy Knowles, Lorie M. Liebrock (2020). Designing Games
to Enhance Cybersecurity Awareness. In the Proceeding of the 24th
Global Chinese Conference on Computers in Education (GCCCE 2020),
Lanzhou, China, September 12-16, 2020, 758-761.
- Alden Towler, Daniel Aranda, Ramyaa Ramyaa, Rita Kuo (2020).
Using Educational Game for Engaging Students in Learning Foundational
Concepts of Propositional Logic. In the Proceedings of the 20th IEEE
International Conference on Advanced Learning Technology (ICALT 2020),
Tartu, Estonia, July 6-9, 2020, 208-209 (IEEE).
- Zhong-Xiu Lu, Maiga Chang, Rita Kuo, and Vivekanandan Kumar.
(2019). Incorporating Farming Feature into MEGA World for Improving
Learning Motivation. In the Proceedings of 27th International
Conference on Computers in Education, Kenting, Taiwan, December 2-6,
2019, 591-598.
- Miao-Han Chang, Rita Kuo, Fathi Essalmi, Maiga Chang, Vive Kumar,
and Hsu-Yang Kung. (2019). A Pilot Usability Evaluation for GRACE: An
Online Annotation and Student Clustering Platform. In the Proceedings
of the 27th International Conference on Computers in Education. Taiwan:
Asia-Pacific Society for Computers in Education, Kenting, Taiwan,
December 2-6, 2019. (in-press).
- Cheng-Li Chen, Maiga Chang, Hung-Yi Chang, Chun-Hung Lin,
Kuo-Chen Li, Rita Kuo, and Hongxue Wang. (2019). The Effectiveness of
Giving Students In-game Cards as Rewards. In the Proceedings of the 2nd
International Cognitive Cities Conference (IC3 2019), Kyoto, Japan,
September 3 to 6, 2019. (Springer) (in-press)
- Zhong-Xiu Lu, Xue Luo, Maiga Chang, Rita Kuo, Kuo-Chen Li. (2018).
Role Playing Game Quest Design in Multiplayer Educational Game. In the
Proceedings of 22nd Global Chinese Conference on Computers in Education
(GCCCE 2018), Guangzhou, China, May 25-29, 2018, 680-688. (Best
Technical Design Paper Award)
- Ebenezer Aggrey, Maiga Chang, Rita Kuo, and Xiaokun Zhang.
(2018). Higher Cognitive Items Generation Algorithms. In the
Proceedings of International Conference on Smart Learning Environments,
Beijing, China, March 18-20, 2018, 51-60. (Springer)
- Miao-Han Chang, Maiga Chang, Rita Kuo, Fathi Essalmi, Vive Kumar,
and Hsu-Yang Kung. (2018). Annotation Recommendation for Online Reading
Activities. In the Proceedings of International Conference on Smart
Learning Environments, Beijing, China, March 18-20, 2018, 135-140.
(Springer)
- Rita Kuo, Maiga Chang, and Cheng-Li Chen. (2018). In-game Card as
Educational Reward (ICER) Moodle Plug-ins: A Pilot Study. In the
Proceedings of the International Conference on Technology in Education,
Hong Kong, January 9-11, 2018, 5-16.(Springer)(Excellent Paper Award)
- Cheng-Li Chen, Yiyang Zhao, Anni Luo, Maiga Chang, Dongming
Qian, Rita Kuo, Hung-Yi Chang. (2017). Educational Reward Moodle
Plug-In. 21st Global Chinese Conference on Computers in Education
(GCCCE 2017), Beijing, China, June 3-6, 2017, 211-218.
- Miao-Han Chang, Rita Kuo, Fathi Essalmi, Maiga Chang, Vive
Kumar, and Hsu-Yang Kung. (2017). Usability Evaluation Plan for Online
Annotation and Student Clustering System: V A Tunisian University Case.
In the Proceedings of the 19th International Conference on
Human-Computer Interaction, Vancouver, Canada, July 9-14, 2017.
(accepted)
- Peayton Chen, Maiga Chang, Rita Kuo, and Jia-Sheng Heh.
(2016). Trading Card Game. In the Proceedings of the 24th International
Conference on Computers in Education, Mumbai, India, November
28-December 2, 2016.
- Ebenezer Aggrey, Rita Kuo, Maiga Chang, and Kinshuk.
(2016). Online Test System to Reduce Teachers' Workload for Item and
Test Preparation. In Proceedings of 3rd International Conference on
Smart Learning Environments, Tunis, Tunisia, September 28-30, 2016,
213-217. (Springer)
- Boshi Li, Rita Kuo, Maiga Chang, and Kristin Garn. (2015).
Reward Points Calculation based on Sequential Pattern Analysis in an
Educational Mobile App. In the Proceedings of 21st International
Conference on Distributed Multimedia Systems (DMS 2015), Vancouver,
Canada. August 31-September 2, 2015, 186-190.
- Miao-Han Chang, Rita Kuo, Maiga Chang, Kinshuk, and
Hsu-Yang Kung. (2015). Online Annotation System and Student Clustering
Platform. In the Proceedings of the 8th International Conference on
Ubi-Media Computing (UMedia 2015), Colombo, Sri Lanka, August 24-26,
2015, 202-207.
- Maiga Chang, Rita Kuo, and Eric Zhi-Feng Liu. (2014).
Revised Computer Game Attitude Scale. In the Proceedings of
International Conference on Computers in Education (ICCE 2014), Nara,
Japan, November 30-December 4, 2014. (published)
- Ming-Xiang Fan, Maiga Chang, Rita Kuo, and Jia-Sheng Heh.
(2014). Students' Science Process Skills Diagnosis. In the Proceedings
of International Conference on Smart Learning Environments (ICSLE
2014), Hong-Kong, July 24-25, 2014, 307-310. (Springer Lecture Notes in
Educational Technology)
- Maiga Chang, Rita Kuo, Chun-Wei Lyu, Jia-Sheng Heh (2012).
A Situated Game for Autistic Children Learning Activities of Daily
Living. In the Proceedings of the IEEE Fourth International Conference
On Digital Game And Intelligent Toy Enhanced Learning, (DIGITEL 2012),
Takamatsu, Japan, March 27-30, 2012, 217-220. (IEEE)
- Rita Kuo, Keith Ying, Maiga Chang, and Jia-Sheng Heh.
(2011). Design Electronic Botany Worksheet Generation based on Bloom’s
Taxonomy for Mobile Learning. In the Proceedings of the 11th IEEE
International Conference on Advanced Learning Technology, (ICALT 2011),
Athens, GA, USA, July 6-8, 2011, 192-194. (IEEE)
- Rita Kuo, Maiga Chang, Kinshuk, and Eric Zhi-Feng Liu.
(2010). Applying Multiplayer Online Game in Actionscript Programming
Courses for Students Doing Self-Assessment. In the Proceedings of
Workshop on New Paradigms in Learning: Robotics, Playful Learning, and
Digital Arts, in the 18th International Conference on Computers in
Education, (ICCE 2010), Putrajaya, Malaysia, November 29-December 3,
2010, 351-355.
- Ming-Xiang Fan, Maiga Chang, Rita Kuo, and Jia-Sheng Heh.
(2010). Using Graph Edit Distance to Diagnose Student's Science Process
Skill in Physics. In the Proceedings of the 5th International
Conference on E-Learning and Games, (Edutainment 2010), Changchun,
China, August 16-18, 2010, 307-316.
- Ming-Xiang Fan, Rita Kuo, Maiga Chang, and Jia-Sheng Heh.
(2010). Using Story-based Virtual Experiment to Help Students Building
Their Science Process Skills. In the Proceedings of the AACE 22th World
Conference on Educational Multimedia, Hypermedia &
Telecommunications, (ED-MEDIA 2010), Toronto, Canada, June 29-July 2,
2010, 3350-3355.
- Rita Kuo and Maiga Chang (2010). Using Intelligent Agent to
Design a Pedagogical Process for Mobile Learning Environment.
Conference on Commerce and Management 2010, (CCAM 2010), Tainan,
Taiwan, May 12-14, 2010, 105-110.
- Peayton Chen, Rita Kuo, Maiga Chang, and Jia-Sheng Heh.
(2009). Designing a Trading Card Game as Educational Reward System to
Improve Students' Learning Motivations. In the Proceedings of the 4th
International Conference on E-Learning and Games, (Edutainment 2009),
Banff, AB, Canada, August 9-11, 2009. Springer Lecture Notes in
Computer Science, 5670, 175. (SCI, EI)
- Chieh-Lun Liu, Rita Kuo, Maiga Chang, and Jia-Sheng Heh.
(2008). Generating Interest-based Learning Paths based on Information
Theory. In the Proceedings of the AACE 20th World Conference on
Educational Multimedia, Hypermedia & Telecommunications,
(ED-MEDIA 2008), Vienna, Austria, June 30-July 4, 2008, 4235-4242.
- Shih-Bin Chen, Rita Kuo, Maiga Chang, Tzu-Chien Liu, and
Jia-Sheng Heh. (2008). Developing True/False Test Sheet Generating
System with Diagnosing Basic Cognitive Ability. In the Proceedings of
the AACE 20th World Conference on Educational Multimedia, Hypermedia
& Telecommunications, (ED-MEDIA 2008), Vienna, Austria, June
30-July 4, 2008, 5740-5748.
- Rita Kuo, Min-Chang Wu, Alex Chang, Maiga Chang, and
Jia-Sheng Heh. (2007). Delivering Context-aware Learning Guidance in
the Mobile Learning Environment based on Information Theory. In the
Proceedings of the 7th IEEE International Conference on Advanced
Learning Technologies (ICALT 2007), Niigata, Japan, July 18-20, 2007,
362-366 (IEEE)
- Rita Kuo, Maiga Chang, Jia-Sheng Heh, and An-Hao Huang.
(2007). Generating Location-awareness Items in Mobile Learning
Environment. In the Proceedings of the 8th International Conference on
Information Technology Based Higher Education & Training (ITHET
2007), Kumamoto, Japan, July 10-13, 2007, 232-236.
- Athena Hsieh, Rita Kuo, Maiga Chang, and Jihn-Chang Jehng,
and Jia-Sheng Heh. (2006). Evaluating Feedback Efficiency in Learning
Notification Express Delivery Service. In the Proceedings of the 5th
WSEAS International Conference on E-ACTIVITIES (E-Learning,
E-Communities, E-Commerce, E-Management, E-Marketing, E-Governance,
Tele-Working), (E-ACTIVITIES 2006), Venice, Italy, November 20-22,
2006, 153-158. (ISTP, EI)
http://www.wseas.us/e-library/conferences/2006venice/papers/539-349.pdf
- Athena Hsieh, Rita Kuo, Chang-Kai Hsu, Maiga Chang, and
Jia-Sheng Heh. (2006). Making Static Online Teaching Materials Be
Flexible to Learners by Reconstructing Its Hypermedia Structures
Automatically. In the Proceedings of the 7th IEEE International
Conference on Information Technology Based Higher Education &
Training (ITHET 2006), Sydney, Australia, July 10-13, 2006, 272-279.
(IEEE)
- Tzu-Husan Wu, Rita Kuo, Maiga Chang, and Jia-Sheng Heh.
(2006). Developing a Learning Notification Express Delivery Service for
Students based on Petri-Net. In the Proceedings of the 6th IEEE
International Conference on Advanced Learning Technologies, Kerkrade,
The Netherlands, July 05-07, 2006, 425-426. (IEEE)
- Ming-Yuan Hsu, Kuan-Ting Chen, Rita Kuo, Maiga Chang, and
Jia-Sheng Heh. (2006). Conversation-Model Analysis of Discussion in
Problem-Based Learning based on Speech Act Theory. In the Proceedings
of the AACE 18th World Conference on Educational Multimedia, Hypermedia
& Telecommunications, (ED-MEDIA 2006), Orlando, FL, USA, June
26-30, 2006, 2706-2713.
- Hisao-Han Wang, Tzu-Hsuan Wu, Rita Kuo, and Jia-Sheng Heh
(2005). EM-Learning Platform: a Mobile Learning Environment Integrating
e-Learning System. In the Proceedings of the AACE 20th World Conference
on Educational Multimedia, Hypermedia & Telecommunications,
(ED-Media 2005), Montreal, Canada, June 27-July 2, 2005, 1437-1443
- Chien-Chih Huang, Rita Kuo, Maiga Chang, and Jia-Sheng Heh.
(2004). Fundamental Analysis of Emotion Model for Designing Virtual
Learning Companions. In the Proceedings of the 4th IEEE International
Conference on Advanced Learning Technologies, (ICALT 2004), Joensuu,
Finland, August 30 - September 01, 2004, 326-330. (IEEE)
- Rita Kuo, Pei-Ming Tien, Maiga Chang, and Jia-Sheng Heh.
(2004). Strategies for Generating Items based on the Difficulty
Analsysis of Problems. In the Proceedings of the International
Conference on Education and Information Systems: Technologies and
Applications, (EISTA 2004), Orlando, Florida, USA, July 21-25, 2004,
19-24.
- 陳冠廷, 陳嫻壎, 郭立平, 賀嘉生 (2003). 利用知識處理單元建構之解題練習輔助器.
第十九屆全國科學教育研討會, 師範大學, December 19-20, 2003 (accepted)
- Rita Kuo, Wei-Peng Lien, Maiga Chang, and Jia-Sheng Heh.
(2003). Difficulty Analysis in Basic Problem based on Four Steps of
Problem Solving Strategies by Knowledge Map. In the Proceedings of the
3rd IEEE International Conference on Advanced Learning Technologies,
(ICALT 2003), Athens, Greece, July 09-11, 2003, 386-387. (IEEE) (Best
Paper)
- Rita Kuo, Ming-Wei Chen, Maiga Chang, and Kun-Yuan Yang.
(2003). Internet Virtual Classroom - An Implementation of the
Instructional Model of the PBIALS based on the PBL Theory. In the
Proceedings of the IEEE International Conference on Advanced Learning
Technologies, (ICALT 2003), Athens, Greece, July 09-11, 2003, 441.
(IEEE)
- Rita Kuo, Maiga Chang, and Jia-Sheng Heh. (2003). To
Develop an Item Generating System with Analyzing the Problem Model in
the Inter-Correlated Knowledge. In the Proceedings of the AACE World
Conference on Educational Multimedia, Hypermedia &
Telecommunications, (ED-Media 2003), Hawaii, USA, June 23-28, 2003,
1150-1153.
- I-Tzu Lin, Rita Kuo, Maiga Chang, and Jia-Sheng Heh.
(2003). Internet Virtual Community - A Platform for Learning Online. In
the Proceedings of the Web Instruction System & Content
Standardization, (WISCS 2003), Kaohsiung, Taiwan, April 18, 2003,
159-164.
- Maiga Chang, Chang-Kai Hsu, Rita Kuo, and Jia-Sheng Heh.
(2002). Implementing a Problem Solving System for Physics based on
Knowledge Map and Four Steps Problem Solving Strategies. In the
Proceedings of the 2nd IEEE International Conference on Advanced
Learning Technologies, (ICALT 2002), Kazan, Russia, September 9-12,
2002, 150-154. (IEEE)
- Rita Kuo, Maiga Chang, Da-Xian Dong, Kun-Yuan Yang, and
Jia-Sheng Heh. (2002). Applying Knowledge Map to Intelligent Agents in
Problem Solving Systems. In the Proceedings of the AACE World
Conference on Educational Multimedia, Hypermedia &
Telecommunications, (ED-Media 2002), Denver, Colorado, USA, June 24-29,
2002, 1053-1054.
- Kun-Fa Cheng, Rita Kuo, Kun-Yuan Yang, and Jia-Sheng Heh
(2001). Intelligent Agent Construction for Problem Solving with
Knowledge Schemas. In the Proceedings of the 17th Workshop on Science
Education, Kaohsiung, Taiwan, December 7-8, 2001, No.B11
- 陳惠茹, 李明釗, 郭立平, 鄭晉昌, 賀嘉生 (2001). 運用虛擬社群與知識管理建立遠距教學環境.
政大知識管理與教育革新發展研討會, Taipei, Taiwan, October 5, 2001, pp.2-1 to 2-16
- Rita Kuo, Maiga Chang, and Jia-Sheng Heh. (2001). Applying
Interactive Mechanism to Virtual Experiment Environment on WWW with
Experiment Action Language. In the Proceedings of the 1st IEEE
International Conference on Advanced Learning Technologies, (ICALT
2001), Madison, Wisconsin, USA, August 6-8, 2001, 289-290. (IEEE)
- Maiga Chang, Rita Kuo, and Jia-Sheng Heh. (2001). Applying
Navigation Mechanism to Virtual Experiment Environment on WWW with
XML-style Teaching Materials. In the Proceedings of the AACE World
Conference on Educational Multimedia, Hypermedia &
Telecommunications, (ED-Media 2001), Tampere, Finland, June 25-30,
2001, 257-262.
- Li-Ping Kuo, Da-Xian Dong, Chang-Kai Hsu, and Jia-Sheng Heh
(2000). Design an Enhanced Virtual Experiment Environment Using Science
Process Skills on WWW. In the Proceedings of the AACE World Conference
on Educational Multimedia, Hypermedia & Telecommunications,
(ED-Media 2000), Montreal, Canada, June 25- July 1, 2000, 1785
- Li-Ping Kuo, Chi-Wei Hung, Maiga Chang, and Jia-Sheng Heh.
(1999). An Intelligent Assistant Agent in a Cooperative Distance
Learning Environment. In the Proceedings of the Global Chinese
Conference on Computers in Education 1999, (GCCCE 1999), Macau, June
7-9, 1999, 484-490.